Ethereum: Is it possible to emit generic events using assembly?

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Ethereum: Is it possible to emit generic events using assembly?

As part of our ongoing efforts to improve and extend the Ethereum blockchain, we have been exploring innovative solutions to improve the performance, scalability, and usability of decentralized applications (dApps). One area that has generated significant interest is the use of assembly languages ​​to emit generic events. In this article, we will dive into the feasibility of using assembly to create generic events on the Ethereum blockchain.

Background

Before we delve into the essential details, let’s quickly summarize what is happening in a high-level context. When an ERC-721 smart contract delegates its functionality to another contract (known as a “controller”) via proxy or update patterns, it must emit various types of events to notify other contracts of state changes. These events can be triggered by a variety of conditions, such as changes to the contract’s balance, ownership, or metadata.

Ethereum Event Emitting Mechanism

In Ethereum, events are emitted using a combination of smart contracts and assembly programming languages, such as Solidity (the language used for most ERC-721 contracts). The event broadcasting process involves several steps:

  • Contract Call: When an event is triggered, the calling contract makes a call to its own functions (e.g. “transfer” or “updateBalance”).
  • Assembly Dispatch: The assembly code runs on the Ethereum Virtual Machine (EVM) and generates a dispatch operation that triggers the correct function.
  • Function Execution: The called function is executed, which may involve emitting new events.

Event General Assembly

To create generic events using assembly, we need to understand how the EVM interacts with the Solidity code. We can use Solidity’s call statement to invoke a function and then manipulate the stack to generate an assembly dispatch that fires a specific event.

Here’s a simplified example of how we might assemble a generic event:

contract MyContract {

// Define a generic event contract

struct Events {

uint256[] ids;

string[] message strings;

}

public function emitEvent(uint256 id, string message) {

// Create an array to store the event data

Events memory events = Events({

ids: new uint256[](id),

messageStrings: new string[](message.length)

});

// Push the event data onto the stack

for (uint256 i = 0; i < id; i++) {

events.ids[i] = id;

events.messageStrings[i] = msg.value.toString();

}

// Create an assembly dispatch to trigger the correct function

assembly {

// Get the current state of the contract storage

let value := mstore(0, myContractStorage)

// Push new event data onto the stack

push(value, events.ids)

push(value, events.messageStrings)

// Call a function to handle the event

call(myContract, "myFunction", 0, abi.encode(value))

}

}

// Example of a generic event handling function

function myFunction(uint256 id) public payable {

// Handle the new event on the stack

if (id == 1) {

// Do something with the event data

require(msg.value >= 10, "Insufficient funds")

}

}

}

In this example, we define an “Events” structure to store event data. We then create an assembly dispatch that sets the ids and messageStrings fields on the stack before calling a function (myFunction) to handle the new event.

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